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Team Initiative that never happened

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Sep 4
  • 2 min read

Episode 12: Team Initiative is HAPPENING

Released on September 27, 2015

Length: 1 hour & 24min



HIGHLIGHTS:


  • Community Map & Updates:

    • The community map is in beta, with official release expected in the Autumn patch.

    • Xbox players can now play Dragon Valley, similar to PC versions.

    • Map hasn't changed much since alpha, with minor additions like destructible temple entrances.

    • Xbox console testing includes 45Hz gameplay.


  • Game Mechanics & Features:

    • Tank physics discussed.

    • Xbox and PS4 updates include ping bar improvements.

    • Smoke screen delayed until winter patch; thermal camo is in-game.

    • Concerns about smoke screen's game-changing effects and developer hesitation.


  • Speed Inheritance & Smoke Screen:

    • Speed inheritance for tank shells was tested but scrapped due to issues.

    • Visual effects and gameplay impact considered problematic.

    • Smoke screen's size and visibility issues led to developer hesitation.


  • Team Initiative & Score System Changes:

    • New "Team Initiative" aims to promote objective play.

    • Increased points for capturing objectives (e.g., from 150 to 400).

    • Points for disarming MCOMs, capturing flags, and holding objectives increased.

    • Concerns about scoring imbalance favoring offensive actions over defense.

    • Developer responses emphasize rewarding objective-focused gameplay.

  • Scoring & Objective Play:

    • Discussion on how scoring currently favors kills over objectives.

    • Suggestions to reward defending and stopping enemy captures.

    • Ideas include awarding points for contesting or defending flags.

    • The importance of incentivizing objective play to improve overall gameplay.


  • Skill Measurement & Matchmaking:

    • Difficulty in defining and measuring player skill in Battlefield.

    • Criticism of the current skill system as broken and ineffective.

    • Debates on using ELO or similar ranking systems; challenges due to large player counts.

    • Preference for a system based on wins or overall performance.

    • The idea of separate skill metrics for vehicles, infantry, and team play.


  • Skill System & Matchmaking:

    • The potential for skill-based matchmaking using ranking systems.

    • Concerns about data complexity and accuracy in large matches.

    • The importance of a stable, consistent skill rating rather than bouncing scores.

    • The possibility of a combined or separate skill rating for different aspects.


  • Idea of the Week (Community Suggestions):

    • Proposed idea: "You can't be revived while suppressed," meaning suppression prevents revives until the suppressor is killed.

    • Mixed opinions; some see it as frustrating and potentially harmful to gameplay.

    • Concerns about added UI complexity and player frustration.

    • Emphasis on avoiding frustration and maintaining fun.

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