Team Initiative that never happened
- Tom Belous (The Lanky Soldier)

- Sep 4
- 2 min read
Episode 12: Team Initiative is HAPPENING
Released on September 27, 2015
Length: 1 hour & 24min
HIGHLIGHTS:
Community Map & Updates:
The community map is in beta, with official release expected in the Autumn patch.
Xbox players can now play Dragon Valley, similar to PC versions.
Map hasn't changed much since alpha, with minor additions like destructible temple entrances.
Xbox console testing includes 45Hz gameplay.
Game Mechanics & Features:
Tank physics discussed.
Xbox and PS4 updates include ping bar improvements.
Smoke screen delayed until winter patch; thermal camo is in-game.
Concerns about smoke screen's game-changing effects and developer hesitation.
Speed Inheritance & Smoke Screen:
Speed inheritance for tank shells was tested but scrapped due to issues.
Visual effects and gameplay impact considered problematic.
Smoke screen's size and visibility issues led to developer hesitation.
Team Initiative & Score System Changes:
New "Team Initiative" aims to promote objective play.
Increased points for capturing objectives (e.g., from 150 to 400).
Points for disarming MCOMs, capturing flags, and holding objectives increased.
Concerns about scoring imbalance favoring offensive actions over defense.
Developer responses emphasize rewarding objective-focused gameplay.
Scoring & Objective Play:
Discussion on how scoring currently favors kills over objectives.
Suggestions to reward defending and stopping enemy captures.
Ideas include awarding points for contesting or defending flags.
The importance of incentivizing objective play to improve overall gameplay.
Skill Measurement & Matchmaking:
Difficulty in defining and measuring player skill in Battlefield.
Criticism of the current skill system as broken and ineffective.
Debates on using ELO or similar ranking systems; challenges due to large player counts.
Preference for a system based on wins or overall performance.
The idea of separate skill metrics for vehicles, infantry, and team play.
Skill System & Matchmaking:
The potential for skill-based matchmaking using ranking systems.
Concerns about data complexity and accuracy in large matches.
The importance of a stable, consistent skill rating rather than bouncing scores.
The possibility of a combined or separate skill rating for different aspects.
Idea of the Week (Community Suggestions):
Proposed idea: "You can't be revived while suppressed," meaning suppression prevents revives until the suppressor is killed.
Mixed opinions; some see it as frustrating and potentially harmful to gameplay.
Concerns about added UI complexity and player frustration.
Emphasis on avoiding frustration and maintaining fun.































