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The Great Jet Debate

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Jul 3
  • 2 min read

Episode 10: The Great Jet Debate

Released on September 13, 2015

Length: 1 hour & 8min



HIGHLIGHTS:


1. Battlefield Hardline: Robbery DLC & Mod Events

  • DLC Release: Announced for September 16 for Premium users, two weeks later for everyone else.

  • Free Content: Non-premium players receive 7 weapons for free.

  • Community Events: "Saturday Night Hardline" organized by EA Ireland mods to encourage community play.


2. 60Hz Server Test for Battlefield 4

  • First Retail Use: First time 60Hz servers were tested on the retail version of BF4.

  • Performance Improvements: Better hit registration and reduced “dying behind cover.”

  • Potential Rollout:

    • Might only be for private server owners.

    • Could introduce tiered tick rates (e.g., 30Hz standard, 45Hz premium).

    • May affect server rental pricing.


3. Jet Dusting Issue and Upcoming Fixes

  • Explanation of Dusting: Server-client desync causes shots (mainly from jets) to visually hit but deal no damage.

  • Summer Patch Effects: Made jet dusting worse.

  • Technical Diagnosis: “Frame Time History” value too narrow for fast vehicles.

  • Fix Plans:

    • Patch planned via server-side update (Delta patch).

    • Fix expected without requiring full client update.

    • Potentially live by upcoming Tuesday (per Dice developer Julian).


4. Community Map Development Progress

  • Alpha Stage: Now focused on bug fixing, performance, and polish.

  • Game Modes Confirmed: Includes Conquest (large/small), Domination, TDM, Gun Master, Rush, Obliteration, Chain Link, CTF.

    • Rush: Not playing well currently, needs rework.

    • Capture The Flag: Focus on infantry-based flag runs, reduced vehicle dependency.

  • Map Name Vote:

    • Finalist Names: Operation Outbreak (likely winner), Harau Falls, Ruins of Harau.


5. Air Vehicle Gameplay Updates (CTE Patch)

  • General Aircraft Changes:

    • Rework of passive radar and lock-on mechanics.

    • Buffed manpads (Stingers/Igla) to 55 damage; 2-shot kills now possible.

  • Below Radar Returns:

    • Now triggers below 25m (helicopters) / 50m (jets).

    • Works only against heat-seekers from other jets, not ground-based AA.

    • HVM missiles now high-velocity but no longer one-shot kill.


  • Balance Discussions:

    • Rebalancing stealth vs. attack jets:

      • Debate over whether jets should be multi-role or specialized.

      • Concerns about attack jets becoming too dominant due to versatility.

      • Multiple community perspectives discussed (e.g., Battlefield 2-style jets vs. BF4's split roles).

    • Jet physics from spring patch scrapped for BF4, but may appear in next Battlefield title.


6. Jet Meta and Gameplay Philosophy

  • Debate on Jet Specialization:

    • Should attack jets dominate ground and stealth jets dominate air?

    • Problem: stealth jets lack meaningful targets, become passive.

    • Attack jets often used more due to broader versatility.

  • Proposed Solutions:

    • Unified jet class with customizable loadouts (BF3-style).

    • Map-dependent jet selection (e.g., stealth for Conquest, attack for Rush).

    • Reduce steep learning curve for new jet players.

  • Calls to Action:

    • Community urged to test changes via CTE (Community Test Environment).

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