The Great Jet Debate
- Tom Belous (The Lanky Soldier)

- Jul 3
- 2 min read
Episode 10: The Great Jet Debate
Released on September 13, 2015
Length: 1 hour & 8min
HIGHLIGHTS:
1. Battlefield Hardline: Robbery DLC & Mod Events
DLC Release: Announced for September 16 for Premium users, two weeks later for everyone else.
Free Content: Non-premium players receive 7 weapons for free.
Community Events: "Saturday Night Hardline" organized by EA Ireland mods to encourage community play.
2. 60Hz Server Test for Battlefield 4
First Retail Use: First time 60Hz servers were tested on the retail version of BF4.
Performance Improvements: Better hit registration and reduced “dying behind cover.”
Potential Rollout:
Might only be for private server owners.
Could introduce tiered tick rates (e.g., 30Hz standard, 45Hz premium).
May affect server rental pricing.
3. Jet Dusting Issue and Upcoming Fixes
Explanation of Dusting: Server-client desync causes shots (mainly from jets) to visually hit but deal no damage.
Summer Patch Effects: Made jet dusting worse.
Technical Diagnosis: “Frame Time History” value too narrow for fast vehicles.
Fix Plans:
Patch planned via server-side update (Delta patch).
Fix expected without requiring full client update.
Potentially live by upcoming Tuesday (per Dice developer Julian).
4. Community Map Development Progress
Alpha Stage: Now focused on bug fixing, performance, and polish.
Game Modes Confirmed: Includes Conquest (large/small), Domination, TDM, Gun Master, Rush, Obliteration, Chain Link, CTF.
Rush: Not playing well currently, needs rework.
Capture The Flag: Focus on infantry-based flag runs, reduced vehicle dependency.
Map Name Vote:
Finalist Names: Operation Outbreak (likely winner), Harau Falls, Ruins of Harau.
5. Air Vehicle Gameplay Updates (CTE Patch)
General Aircraft Changes:
Rework of passive radar and lock-on mechanics.
Buffed manpads (Stingers/Igla) to 55 damage; 2-shot kills now possible.
Below Radar Returns:
Now triggers below 25m (helicopters) / 50m (jets).
Works only against heat-seekers from other jets, not ground-based AA.
HVM missiles now high-velocity but no longer one-shot kill.
Balance Discussions:
Rebalancing stealth vs. attack jets:
Debate over whether jets should be multi-role or specialized.
Concerns about attack jets becoming too dominant due to versatility.
Multiple community perspectives discussed (e.g., Battlefield 2-style jets vs. BF4's split roles).
Jet physics from spring patch scrapped for BF4, but may appear in next Battlefield title.
6. Jet Meta and Gameplay Philosophy
Debate on Jet Specialization:
Should attack jets dominate ground and stealth jets dominate air?
Problem: stealth jets lack meaningful targets, become passive.
Attack jets often used more due to broader versatility.
Proposed Solutions:
Unified jet class with customizable loadouts (BF3-style).
Map-dependent jet selection (e.g., stealth for Conquest, attack for Rush).
Reduce steep learning curve for new jet players.
Calls to Action:
Community urged to test changes via CTE (Community Test Environment).































