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FLIR, Smoke & Operation Corridors

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Jul 3
  • 2 min read

Episode 9: FLIR, Smoke & Operation Corridors

Released on September 6, 2015

Length: 1 hour & 29min




HIGHLIGHTS:


1. Map Updates and Releases

  • Graveyard Shift (Night Zavod): Released for retail except for PlayStation EU; community reactions discussed.

  • Map Preferences: Zavid is a fan-favorite based on surveys; discussion on infantry vs vehicle-heavy maps.

  • Map Scaling: Zavod Night is the smallest and least demanding; fit for Gen 3 consoles.

  • Issues with Rush Mode: Rush gameplay less enjoyable on Zavod; compared unfavorably to BF3.


2. Summer Patch & Netcode Improvements

  • Summer Patch Deployment: Now in retail after long CTE testing.

  • Netcode Performance: 30Hz servers praised for best infantry netcode to date.

  • Platform Disparities: Xbox 360 reported worse issues; PS3 performance still passable.

  • Dusting Issue: Jet hit detection (dusting) is broken; hitboxes may be lagging behind visual models.

  • Client vs Server Theories: Hypotheses debated—issue may be on the server side; discussed patch cycles and server infrastructure.


3. Future Patch & Content Predictions

  • Autumn Patch: Expected to include the Community Map.

  • Dragon Valley: Possibly coming in holiday/Christmas patch.

  • Night Maps (Shanghai & Golmud): No confirmed release timeline; possibly staggered.

  • Content Strategy: Debate over whether releasing maps monthly would keep player base engaged amid AAA title competition.

  • Server Rotation Concerns: Worries about integration of new maps into vanilla rotation; potential issues with missing DLCs and server accessibility.


4. CTE Updates and Gameplay Modes

  • Rush on Community Map:

    • Reported as broken; attacker bias and spawn-related bugs (e.g., defenders instantly out-of-bounds).

    • Layout fails to provide balanced gameplay despite using community-suggested designs.

  • Chain Link Mode on Community Map:

    • Highly praised; flanking options and map flow make it enjoyable.

    • Provides new assignment opportunities for players struggling to find Chain Link servers.

  • Mini-map Enhancements from Hardline:

    • Vertical positioning indicators and visible cap zones added.

    • Squad leader replacement feature added (inactive leaders auto-demoted).


5. Gameplay Balance Debate: FLIR + Smoke Combo Controversy

  • Background: A YouTuber criticized the smoke and infrared (FLIR/IRNV) combo for being overpowered.

  • Nerf Details: FLIR/IRNV can now only see through smoke at close range (~20 meters).

  • Community Reaction:

    • Divided: Some support nerf due to perceived abuse on Metro and Locker; others defend tactical value.

    • Many argue it's a niche tactic being over-punished due to vocal minority.

    • Suggested balance alternatives: client-side visibility tweaks, limited grenade resupply, or server-based restrictions.

  • Critique of YouTube Influence: Frustration expressed over developers reacting to influencer complaints rather than broad community feedback.

  • Call for Custom Servers: Suggestion for players to join or create servers with restricted or unrestricted use of FLIR/smoke based on preference.

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