Everything we learned about Battle Royale
- Tom Belous (The Lanky Soldier)
- Sep 16
- 2 min read
Battlefield 6 Battle Royale is real and officially announced. A playtest happened couple days ago and Lanky has all leaks that were available for him to consume. Join the discussion and find out if Lanky and Ray are excited for this new chapter in Battlefield.
Featuring: Tom Belous (TheLankySoldier) & Ray Edmunds Episode 52: Everything we learned about Battle Royale
Released on September 16, 2025
Length: 1 Hour & 43min
TIME STAMPS:
02:18 - BF2042 Update
05:38 - Cosmetics
07:02 - Battlefield 6 Battle Royale
22:18 - Battlefield 6 vs Warzone
31:15 - Visibility
44:50 - MWII Inspired & Plates
57:35 - Airstrikes
01:02:13 - Drones
01:06:14 - Impressions
01:18:11 - Plates
01:32:32 - Redeploys & Second Chance
QUOTES:
I love the aesthetic. Looks extremely promising.
This is so Modern Warfare 2 Warzone inspired. Even the end round cinematic is extremely similar.
I predicted this many months ago. Visibility is dogshit. Actually dogshit.
I hate this. Let me equip that second plate by default.
HIGHLIGHTS:
Battlefield 2042 Update & Frustration: Tom is still playing and struggling with the Battle Pass, expressing frustration over the grind, goalposts moving, and monetization. He plans to finish the Battle Pass in two weeks and uninstall the game afterward.
Battle Royale Preview & Mechanics:
The upcoming Battlefield 6 Battle Royale is inspired by multiple games like Warzone, Fortnite, Apex Legends, and PUBG.
Features include 100 players, squad sizes up to 25, vehicles, tanks, helicopters, and class-based gameplay.
The ring of fire is highly aggressive, killing instantly if players enter it, discouraging camping.
The mini-map shows only the playable area, enhancing design clarity.
Class system influences gameplay, with customization and leveling up.
Looting is simplified,players open crates that contain items directly, no menus.
The game emphasizes slower, more tactical gameplay with longer plating times (4-5 seconds per plate) and slower parachute deployment.
Visibility issues are a major concern, with dark interiors and bright exteriors making spotting enemies difficult.
Spotting mechanics are crucial but overpowered, leading to concerns about toxicity and camping.
Airstrikes and explosives are prevalent, with notifications being subtle and insufficiently impactful.
Vehicles are present but fragile, with limited ammo and easy to destroy.
The game seems to favor strategic, thoughtful play over aggressive rushing.
Community & Feedback:
The hosts criticize the Reddit community's opinions, suggesting many players lack experience with battle royales.
They emphasize the importance of squad-based gameplay and resource management.
Concerns about the second-chance redeploy mechanic, which could lead to exploitative gameplay, are discussed.
The idea of removing classes for solos and duos is proposed to improve balance and fairness.
Design & Balance Suggestions:
Default two-plate armor, with options to upgrade or carry more.
Faster plating times (aiming for 2 seconds) to match fast-paced combat.
Better notifications for airstrikes and threats.
Implementing a customizable vest system for resource management.
Removing or limiting redeploy mechanics to prevent abuse.
DOWNLOAD: Episode 52 Transcript
Download from Google Drive
Note: Transcripts are not fully accurate, as they were not fixed for accent & grammar mistakes