Toxic Battlefield community?
- Tom Belous (The Lanky Soldier)

- Jul 3
- 2 min read
Episode 8: Toxic Battlefield community?
Released on August 31, 2015
Length: 1 hour & 27min
HIGHLIGHTS:
1. Summer Patch Overview
Release Date & Content
Released on September 1st (except Europe PS3/PS4 on September 8th).
Includes night map "Graveyard Shift" (Operation Night).
No new weapons, despite earlier reporting errors.
Bug Fixes and System Updates
Reload bug fixed.
Jet system reverted to old 313 system.
Netcode improvements; groundwork laid for 120Hz servers.
Community Test Environment (CTE) Changes
TDM and Gunmaster maps added to the community map with two distinct layouts.
Minor terrain, object, and lighting adjustments.
2. Easter Eggs and Speculation
Secret Passage
New hidden passage in community map sparked Phantom Program continuation rumors.
Coincides with the addition of two new arrow types for the Phantom Bow.
Community Opinions
Mixed feelings on Easter eggs: some enjoy the mystery, others feel they now lack meaning due to being promoted or revealed too quickly.
Discussion about whether Easter eggs distract from core game issues.
3. CTE Weapon and Equipment Changes
Shotgun Nerfs
Box shot and flechette rounds reduced in damage for better range balance.
Laser Designators
PLD lock-on range increased from 300m to 500m.
Seen as a positive change for anti-AA strategies and squad play.
4. Turret Sensitivity Changes
Implementation and Bugs
New turret sensitivity system added to make all vehicle seats consistent.
Last-minute issues caused tank turrets to become ~20% faster on PC.
Developer Constraints
Timing and patch system limitations blamed for rushed, imperfect fix.
Developers aim to refine this in the next full patch.
Console Considerations
Console turret movement primarily limited by joystick hardware.
New vehicle sensitivity slider introduced on consoles.
5. Battlefield Community Discussion
Toxicity and Elitism
Hostility towards players from other franchises (e.g., Call of Duty).
Harassment of content creators (e.g., Drifter) for “not belonging.”
Inclusivity and Acceptance
Advocates for welcoming new players regardless of gaming background.
Recognizes the need to teach, not insult, new or transitioning players.
Gameplay Identity and Evolution
Disagreement on what defines "true" Battlefield gameplay.
Argument that Battlefield should appeal to a broader player base.
Game Design Philosophy
Debate over casual vs. hardcore gameplay.
Calls for a split in game types (e.g., infantry-only vs. vehicle-focused modes).
Suggestion that DICE should incentivize team play (PTFO) rather than punish lone wolves.
Developer Responsibility
Acknowledgment that developers ultimately shape the community through design.
Suggestion that community cannot fix itself; structural changes are needed.































