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Toxic Battlefield community?

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Jul 3
  • 2 min read

Episode 8: Toxic Battlefield community?

Released on August 31, 2015

Length: 1 hour & 27min



HIGHLIGHTS:


1. Summer Patch Overview

  • Release Date & Content

    • Released on September 1st (except Europe PS3/PS4 on September 8th).

    • Includes night map "Graveyard Shift" (Operation Night).

    • No new weapons, despite earlier reporting errors.

  • Bug Fixes and System Updates

    • Reload bug fixed.

    • Jet system reverted to old 313 system.

    • Netcode improvements; groundwork laid for 120Hz servers.

  • Community Test Environment (CTE) Changes

    • TDM and Gunmaster maps added to the community map with two distinct layouts.

    • Minor terrain, object, and lighting adjustments.


2. Easter Eggs and Speculation

  • Secret Passage

    • New hidden passage in community map sparked Phantom Program continuation rumors.

    • Coincides with the addition of two new arrow types for the Phantom Bow.

  • Community Opinions

    • Mixed feelings on Easter eggs: some enjoy the mystery, others feel they now lack meaning due to being promoted or revealed too quickly.

    • Discussion about whether Easter eggs distract from core game issues.


3. CTE Weapon and Equipment Changes

  • Shotgun Nerfs

    • Box shot and flechette rounds reduced in damage for better range balance.

  • Laser Designators

    • PLD lock-on range increased from 300m to 500m.

    • Seen as a positive change for anti-AA strategies and squad play.


4. Turret Sensitivity Changes

  • Implementation and Bugs

    • New turret sensitivity system added to make all vehicle seats consistent.

    • Last-minute issues caused tank turrets to become ~20% faster on PC.

  • Developer Constraints

    • Timing and patch system limitations blamed for rushed, imperfect fix.

    • Developers aim to refine this in the next full patch.

  • Console Considerations

    • Console turret movement primarily limited by joystick hardware.

    • New vehicle sensitivity slider introduced on consoles.


5. Battlefield Community Discussion

  • Toxicity and Elitism

    • Hostility towards players from other franchises (e.g., Call of Duty).

    • Harassment of content creators (e.g., Drifter) for “not belonging.”

  • Inclusivity and Acceptance

    • Advocates for welcoming new players regardless of gaming background.

    • Recognizes the need to teach, not insult, new or transitioning players.

  • Gameplay Identity and Evolution

    • Disagreement on what defines "true" Battlefield gameplay.

    • Argument that Battlefield should appeal to a broader player base.

  • Game Design Philosophy

    • Debate over casual vs. hardcore gameplay.

    • Calls for a split in game types (e.g., infantry-only vs. vehicle-focused modes).

    • Suggestion that DICE should incentivize team play (PTFO) rather than punish lone wolves.

  • Developer Responsibility

    • Acknowledgment that developers ultimately shape the community through design.

    • Suggestion that community cannot fix itself; structural changes are needed.

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