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Scrapped Levolution events for Battlefield 4

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Jul 3
  • 2 min read

Episode 4: Scrapped Levolution events for Battlefield 4

Released on August 2, 2015

Length: 1 hour & 7min



HIGHLIGHTS:


Nvidia Driver Crashes and Windows 10 Issues

  • Multiple hosts reported crashes related to Nvidia drivers, especially on multi-display setups.

  • Crashes worsened with Windows 10 updates and when using full screen mode.

  • Workarounds included using borderless windowed mode and rolling back to older drivers.

  • Windows 10 Game DVR and DSR (Dynamic Super Resolution) also caused issues.

  • AMD users reported fewer problems overall.


2. Summer Patch Updates

  • Speculation on release timing (late August or mid-September).

  • Nvidia crash fix attempts by Dice and Nvidia were discussed.

  • Game performance optimization challenges, particularly for Battlefield 4.


3. Netcode and Server Tick Rate Improvements

  • Introduction of 30Hz servers (felt like 60Hz in gameplay).

  • Discussions on the future implementation of 60Hz, 120Hz, and possibly 144Hz servers.

  • Issues with frame drops on 60Hz servers; 120Hz servers felt more stable.

  • Game engine degradation over long matches was noted.

  • Destruction and Levolution accumulation theorized to cause server instability over time.


4. Spawn Protection Debate

  • Controversial mechanic, particularly for squad spawns.

  • Suggested compromise: keep protection on flag/base spawns but remove it for squadmate spawns.

  • Concerns over fairness, connection latency, and player vulnerability on spawn.

  • Discussion on potential exploits and unintended gameplay advantages.


5. Community Map Project vs Dragon Valley

  • Community map shifting focus to infantry gameplay, losing its original “community-driven” identity.

  • Dragon Valley highlighted as the new vehicle-heavy map.

  • Suggestions for naming the community map and feedback on the design.

  • Desire for unique map features like statues and thematic Easter eggs.


6. Conquest Assault and Rush Game Mode Ideas

  • Brainstorming dynamic gameplay concepts for Dragon Valley.

  • Rush mode: suggestion to attack a carrier (Levolution-style) and end match with a dramatic explosion.

  • Dual-direction Rush ideas: attacking from sea vs. inland progression.

  • Community-suggested narrative elements and scripting ideas for new modes.


7. Scrapped Levolution Events

  • China Rising maps were supposed to include Levolution (sandstorms, train derailments, Titan crashes).

  • Memory and performance constraints led to removal of these features.

  • Some events were in early stages but scrapped due to technical limits and resource prioritization.

  • Developers cited too much time spent fixing bugs and balancing weapons to pursue these features.


8. Console Support and Game Longevity

  • PS3/Xbox 360 support winding down; last-gen players getting fewer content updates.

  • Patches and balance updates will continue for old-gen, but no new major content.

  • Battlefield 4’s extended support discussed in contrast to Hardline’s decline.

  • Criticism of backward porting and support fragmentation.


9. Windows 10 as a Platform

  • Windows 10 described as a “service” model similar to iOS with ongoing updates.

  • Frustration over early multi-monitor support and game recording features.

  • Positive reception to its look and future-proofing (DirectX 12), but execution criticized.


10. Battlefield 5 Teaser & MMO-Style Future Concepts

  • Speculation around Battlefield 5 or 2143/Bad Company 3.

  • Suggestion for a long-term base game model with paid content packs.

  • MMO-style game updates with seasonal or regular DLC seen as a potential future.

  • Plan to fully discuss Battlefield 5 in the next episode.


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