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We Predicted Battlefield Portal

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Jul 3
  • 2 min read

Episode 1: Quiet Week on the Battlefield

Released on July 12, 2015

Length: 43min


HIGHLIGHTS:


1. Podcast and Channel Changes

  • Discussion on why the podcast name was changed.

    • The "Beld Experience" podcast is on hiatus due to key members leaving.

    • The channel is being restructured; new intros and formats are being worked on.

  • Acknowledgement of a former host ("Dark") and his absence.


2. Dragon Valley Map

  • Chosen as the remade classic map for CTE (Community Test Environment).

    • Based on Battlefield 2’s Dragon Valley; remade for Battlefield 4.

    • It's the largest Battlefield 4 map to date, featuring almost all vehicle types except the attack boat.

  • Mixed community reaction:

    • Criticized for being overly vehicle-focused.

    • Defended as a counterbalance to the infantry-focused community map.

  • Vehicle spawn mechanics discussed.

    • Concerns about vehicle spawns tied to flag captures.

    • Suggestions made to move or remove certain vehicle spawns.


3. Xbox One and CTE Integration

  • Xbox One users gained access to CTE, although entry is limited through the Xbox Preview Program.

    • Seen as a positive move for console players to test features natively.

    • Call for more Xbox players to get involved with BXP (Battlefield Experience Project).

  • Speculation and debate over potential cross-platform play:

    • Cited existing games that support crossplay, such as War Thunder and EVE Online.

    • Highlighted technical issues such as aim assist differences, graphics performance, and controller vs mouse/keyboard mechanics.


4. Battlefield 5 Map Design Ideas and Innovations

  • Theoretical discussion about new ways to keep maps fresh:

    • Suggestions included rotating map variants with changes in wreckage, weather, and traffic.

    • Proposals for daily server-side presets to add variety without needing full updates.

  • Idea of themed content packs (e.g., World War II) to add era-specific maps and gear.

  • Discussion on introducing gameplay rewards tied to specific flags:

    • Examples included health resupply, ammo dumps, or scan abilities tied to certain objectives.

    • Considered as a way to enhance strategic depth in Conquest.


5. Community Map Feedback

  • Community map received a texture update and was praised for increased visual polish.

    • The map is considered well-suited for infantry combat.

  • Criticism of certain elements still under development.

    • The temple is half-finished and water textures are off.

  • Feedback on tank spawns tied to the Charlie flag.

    • Some felt forced to go to specific flags just to access vehicles.


6. Gameplay Balance and IRNV Optics Debate

  • A known YouTuber criticized the use of IRNV (thermal) scopes with smoke grenades, calling it overpowered.

    • The hosts disagreed, stating it's a legitimate tactic with clear counters.

  • Discussion emphasized available countermeasures: flares, flashbangs, and thermal camouflage.

  • Called out the "scrub" mindset:

    • Criticized players who self-impose limitations and then blame others for using legal game mechanics.


7. Miscellaneous Topics and Closing

  • Late join by Apollo, with light participation.

  • Humorous segment on EA/DICE-branded merchandise (condoms).

  • Congratulations to DICE developer David Sirland for becoming a father.

  • Acknowledgement of a quiet week due to E3 and holidays.

  • Hope expressed for the return of Battlefield Weekly.

  • Podcast closed with well-wishes and thanks to listeners.



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