We Predicted Battlefield Portal
- Tom Belous (The Lanky Soldier)

- Jul 3
- 2 min read
Episode 1: Quiet Week on the Battlefield
Released on July 12, 2015
Length: 43min
HIGHLIGHTS:
1. Podcast and Channel Changes
Discussion on why the podcast name was changed.
The "Beld Experience" podcast is on hiatus due to key members leaving.
The channel is being restructured; new intros and formats are being worked on.
Acknowledgement of a former host ("Dark") and his absence.
2. Dragon Valley Map
Chosen as the remade classic map for CTE (Community Test Environment).
Based on Battlefield 2’s Dragon Valley; remade for Battlefield 4.
It's the largest Battlefield 4 map to date, featuring almost all vehicle types except the attack boat.
Mixed community reaction:
Criticized for being overly vehicle-focused.
Defended as a counterbalance to the infantry-focused community map.
Vehicle spawn mechanics discussed.
Concerns about vehicle spawns tied to flag captures.
Suggestions made to move or remove certain vehicle spawns.
3. Xbox One and CTE Integration
Xbox One users gained access to CTE, although entry is limited through the Xbox Preview Program.
Seen as a positive move for console players to test features natively.
Call for more Xbox players to get involved with BXP (Battlefield Experience Project).
Speculation and debate over potential cross-platform play:
Cited existing games that support crossplay, such as War Thunder and EVE Online.
Highlighted technical issues such as aim assist differences, graphics performance, and controller vs mouse/keyboard mechanics.
4. Battlefield 5 Map Design Ideas and Innovations
Theoretical discussion about new ways to keep maps fresh:
Suggestions included rotating map variants with changes in wreckage, weather, and traffic.
Proposals for daily server-side presets to add variety without needing full updates.
Idea of themed content packs (e.g., World War II) to add era-specific maps and gear.
Discussion on introducing gameplay rewards tied to specific flags:
Examples included health resupply, ammo dumps, or scan abilities tied to certain objectives.
Considered as a way to enhance strategic depth in Conquest.
5. Community Map Feedback
Community map received a texture update and was praised for increased visual polish.
The map is considered well-suited for infantry combat.
Criticism of certain elements still under development.
The temple is half-finished and water textures are off.
Feedback on tank spawns tied to the Charlie flag.
Some felt forced to go to specific flags just to access vehicles.
6. Gameplay Balance and IRNV Optics Debate
A known YouTuber criticized the use of IRNV (thermal) scopes with smoke grenades, calling it overpowered.
The hosts disagreed, stating it's a legitimate tactic with clear counters.
Discussion emphasized available countermeasures: flares, flashbangs, and thermal camouflage.
Called out the "scrub" mindset:
Criticized players who self-impose limitations and then blame others for using legal game mechanics.
7. Miscellaneous Topics and Closing
Late join by Apollo, with light participation.
Humorous segment on EA/DICE-branded merchandise (condoms).
Congratulations to DICE developer David Sirland for becoming a father.
Acknowledgement of a quiet week due to E3 and holidays.
Hope expressed for the return of Battlefield Weekly.
Podcast closed with well-wishes and thanks to listeners.































