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Probably the worst episode ever

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Jul 3
  • 2 min read

Episode 6: Probably the worst episode ever

Released on August 16, 2015

Length: 1 hour & 3min



HIGHLIGHTS:


1. Community Map and Game Updates


  • Delayed Community Map Update

    • Supposed to be released earlier but was delayed due to internal issues at DICE LA.

    • Developers worked unpaid overtime to release an update late on Friday.

  • Zavod Night Map Update

    • Issues with crashing were addressed, especially for NVIDIA 700-series users.

    • Specific settings like "Post Process Quality" caused crashes.

    • A fix was suggested: downgrade driver or lower specific graphics settings.


2. Xbox Community Test Environment (CTE)


  • Xbox Players Getting Invites

    • 15,000 invites were sent but the process is slow.

    • Requires filling out a survey that asks which game modes players want (e.g., Obliteration, Capture the Flag, Domination).

  • CTE Participation

    • CT is still viewed with skepticism by retail players who feel underrepresented.

    • Some frustration from the community about feedback being interpreted as a single voice.


3. Battlefield Hardline Discussion


  • New DLC: Robbery

    • Expected to release in September.

    • Introduction of “Legendary Status” similar to “Prestige” systems.

    • 12 new weapons, 7 of which are free to all players.

  • Mixed Community Reception

    • Some see the DLC as a waste of resources.

    • Others believe the inclusion of free weapons is a move to retain interest.


4. Zavod Night Map Specific Balance Changes


  • Mobile Anti-Air (MAA) and Scout Helicopter Removal

    • Both removed from the night map version due to imbalance, especially MAA with night vision being overpowered.

    • Decision aims to promote infantry-focused gameplay on that map.

  • Remaining Issues

    • Sound bugs and graphical glitches (e.g., at B flag and C tunnel) are still present.

    • A bug preventing second-round starts appears fixed.


5. Battlefront Discussion


  • New Game Mode: Supremacy

    • Mode involves 5 flags; both teams start with two flags and must fight for the middle.

    • Sequential capture rule enforces “tug-of-war” style gameplay.

    • Compared to Battlefield's Chain Link, but with less flanking flexibility.

  • Criticism and Praise

    • Concerns about lack of flanking and linear maps.

    • Discussion on how it borrows heavily from Team Fortress 2.

  • No Campaign Mode

    • Battlefront drops single-player campaign entirely.

    • Mixed opinions; some feel it suits multiplayer focus, others disappointed due to Star Wars’ potential for story-driven content.


6. Technical and Gameplay Issues


  • Turret Sensitivity

    • Oversensitivity of turrets was discussed; feels unintentionally broken.

    • Still awaiting balancing fixes.

  • General Performance Bugs

    • Funny glitches like tank-helicopter merge bug causing vehicles to fly.


7. CTE Player Perception


  • Misconceptions from the Forums

    • CTE players accused of being an elitist group, which members deny.

    • Argued that CT has a diverse group of players offering varied feedback.

    • Some wish they could temporarily revert retail BF4 to day-one version to show how far the game has come.


8. Casual and Off-Topic Chat


  • Language Skills

    • Panel discusses how many languages each member speaks.

  • Moderator Participation

    • The guest moderator (LolGotYourTags) is quiet for most of the podcast, jokingly made into a running gag.

  • Life Updates

    • Casual talk about personal life, relationships, and general wellbeing.

  • Drug and Alcohol Preferences

    • Light-hearted discussion about beer and weed preferences.

  • Jokes and Banter

    • Frequent side jokes about Battlefield mechanics, bugs, and player stats.

    • Running joke about “MMA” instead of “MAA” (Mobile Anti-Air).

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