top of page

When Battlefield got 60-120hz Servers

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Jul 3
  • 2 min read

Episode 2: When Battlefield got 60-120hz Servers

Released on July 20, 2015

Length: 48min



HIGHLIGHTS:


 Summer Patch & Battlefield 4 Updates


  • Community Map Patches:

    • Two new patches released with improved textures, environmental updates (greenery, floor detail, massive cave).

    • Not all textures complete; still a work in progress.

  • Reload Bug Fix:

    • A long-standing reload bug (since Bad Company 2) was finally fixed.

    • Mixed community reactions: celebration from some, backlash from others calling it a waste of resources.

  • Tank Turret Changes:

    • Adjustments made due to 60Hz/120Hz server implementation affecting turret rotation.

    • Aimed at fixing animation/input delay issues; applies to tanks and wheeled turrets.

    • Concerns mostly voiced by PC users, while console users largely unaffected.

  • Community Backlash:

    • Frustration over knee-jerk complaints to visual/mechanical changes.

    • Developers constantly adjusting to user feedback, often met with negativity.


2. Battlefield: Hardline Discussion


  • Mixed Reception:

    • One host wants it to "die"; other acknowledges its role in attracting infantry-focused players.

    • Debate on whether it should have been branded as a Battlefield game.

  • Game Mode Experiments:

    • Introduction of modes like "King of the Hill" as test beds for new gameplay.

    • Potential use as a sandbox for experimental features without affecting core titles.

  • Gameplay Changes:

    • Increased player health via server-side modifications to slow down time-to-kill.

    • Some resistance to these backend fixes due to perception of it being a workaround.

  • Longevity Concerns:

    • Community still trying to keep Hardline relevant, but seen by hosts as a lost cause due to limited innovation and small player base.


3. Battlefield 5 Speculation


  • BF4 as a Testbed:

    • Battlefield 4's long-term updates are viewed as groundwork for Battlefield 5.

    • Lessons learned: avoid over-the-top gimmicks (e.g., Levolution), focus on solid, tactical gameplay.

  • Map & Mode Design:

    • Request for better-designed maps and Rush modes.

    • Calls for improved GUI, less grinding, and more meaningful gameplay progression.

  • Phantom Program Praise:

    • Community enjoyed ARG-style content like the Phantom assignments.

    • Desire for more hidden content and co-op/squad-based training or horde modes.


4. Star Wars: Battlefront Anticipation


  • Gameplay Comparisons:

    • Debate over whether Battlefront is a Battlefield reskin.

    • Similar UI and mechanics due to shared developers (DICE), but distinct in setting and style (e.g., no ballistics, laser weapons).

  • Beta Expectations:

    • Beta predicted to arrive ~1 month before launch.

    • Expected to include 1–2 game modes and maps, similar to previous EA shooter betas.

  • Casual Focus Concerns:

    • Worry that Battlefront may be too casual with jump-in-jump-out mechanics.

    • Expected to be highly popular but lacking depth for long-term competitive players.

  • Lack of Content Fears:

    • Limited planets and maps at launch (10 total).

    • Speculation that content is being withheld for DLC monetization.


5. Future of Battlefield 4 and CTE


  • Support Timeline Predictions:

    • Some predict support will continue until Summer 2016 (around E3), others believe it’ll end by end of 2015.

    • Community Test Environment (CTE) may continue even if retail support ends, as a testing ground for Battlefield 5.

  • CTE Role Going Forward:

    • Seen as a critical platform for experimentation and balancing ahead of the next title.

    • Suggestion that CTE could evolve into a standalone dev/testbed for future games.



SOCIAL MEDIA

LISTEN ON

LATEST EPISODE

bottom of page