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Operation "Oh f*ck, monkeys"

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Jul 3
  • 2 min read

Episode 7: Operation "Oh f*ck, monkeys"

Released on August 23, 2015

Length: 1 hour & 15min



HIGHLIGHTS:


1. Night Operations Trailer & Community Film Work

  • Discussed the official trailer release for the night map.

  • Praised the quality and teamwork-promoting aspects of the trailer.

  • Noted difference between cinematic and gameplay trailers.

  • Some scepticism expressed about how the map will actually play compared to the trailer.


2. Xbox Community Test Environment (CTE) Access

  • Xbox players finally received broader access to CTE.

  • Mention of lag in update deployment compared to PC.

  • Encouraged users to check the email linked to their EA account.


3. Community Map (CMP) Updates

a. Graphical Enhancements

  • Improved foliage, lighting, water effects.

  • Described as immersive and visually rich, resembling a jungle.

  • Frame rate performance also noted as improved.

b. New Game Modes

  • Domination:

    • Focused around the Village area.

    • Emphasized infantry combat and stealth opportunities.

    • Discussed issues with linearity and flanking.

    • Suggested moving the B flag out of the Village for better balance.

  • Conquest Small:

    • Layout goes from temple to town center to logging camp.

    • Positive feedback on cover and flow.

    • Some concerns with open areas creating “kill zones.”

  • Rush (Speculative Discussion):

    • Suggested ideal MCOM point locations.

    • Discussed vehicle spawn balancing and map flow.

c. Other Potential Modes

  • Capture the Flag, Obliteration, Carrier Assault, and Titan Mode speculated.

  • Desire for more game mode variety and innovation on CMP.

  • Community brainstormed map names (e.g., Operation Shambala, Monkey Business, Tropical Heat).


4. New Phantom Bow Arrow Types

  • Incendiary Arrow:

    • Area-of-effect fire damage.

    • Consistent but low splash damage.

  • Poison Arrow:

    • Causes gradual damage over time.

    • Has splash damage even on near misses.

  • Criticisms:

    • Arrows are currently underpowered.

    • Suggestion for a quiver or ammo selector like Battlefield 3’s crossbow darts.

    • Concerns about viability in competitive gameplay.


5. Night Map Rumors & Clarification

  • Only “Zavod: Graveyard Shift” confirmed for summer patch.

  • Confusion and rumors emerged about Shanghai and Golmud night versions being scrapped.

  • Clarified: those maps are not coming to old-gen consoles (PS3/Xbox 360) due to hardware limitations.

  • PC and current-gen (PS4/Xbox One) likely will still receive the maps.

  • Emphasized incomplete state of Golmud night; Shanghai map considered nearly finished.

  • Community encouraged not to panic but not to assume anything is final.


6. The Future of Battlefield

a. Singleplayer Design & Direction

  • Discussed the importance of writing and character development.

  • Criticized Battlefield 3 and 4 campaigns for being serious but lacking emotional depth.

  • Praised Bad Company 2’s humorous, character-driven story.

  • Desire for better narrative balance — serious tone with room for humor.

  • Acknowledged writing issues in Battlefield 4 despite its cinematic potential.

b. Next Battlefield Game (BF5 / 2042 / 2143)

  • Speculated timeline placement: possibly 2042 (bridging BF4 and 2142).

  • Suggested game retain “canon” continuity and logical technological progression.

  • Discussed potential return to 2142-style gameplay if done right.

  • Advocated for a separate Bad Company 3-style title to satisfy different segments of the community.

c. Technology & Realism vs Sci-Fi

  • Battlefield praised for grounded technology (vs. Call of Duty’s outlandish tech).

  • COD criticized for using tech as a plot device without realism.

  • Battlefield should maintain realism but be open to plausible futuristic tech (like hover tanks, smart gadgets).

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