Operation "Oh f*ck, monkeys"
- Tom Belous (The Lanky Soldier)

- Jul 3
- 2 min read
Episode 7: Operation "Oh f*ck, monkeys"
Released on August 23, 2015
Length: 1 hour & 15min
HIGHLIGHTS:
1. Night Operations Trailer & Community Film Work
Discussed the official trailer release for the night map.
Praised the quality and teamwork-promoting aspects of the trailer.
Noted difference between cinematic and gameplay trailers.
Some scepticism expressed about how the map will actually play compared to the trailer.
2. Xbox Community Test Environment (CTE) Access
Xbox players finally received broader access to CTE.
Mention of lag in update deployment compared to PC.
Encouraged users to check the email linked to their EA account.
3. Community Map (CMP) Updates
a. Graphical Enhancements
Improved foliage, lighting, water effects.
Described as immersive and visually rich, resembling a jungle.
Frame rate performance also noted as improved.
b. New Game Modes
Domination:
Focused around the Village area.
Emphasized infantry combat and stealth opportunities.
Discussed issues with linearity and flanking.
Suggested moving the B flag out of the Village for better balance.
Conquest Small:
Layout goes from temple to town center to logging camp.
Positive feedback on cover and flow.
Some concerns with open areas creating “kill zones.”
Rush (Speculative Discussion):
Suggested ideal MCOM point locations.
Discussed vehicle spawn balancing and map flow.
c. Other Potential Modes
Capture the Flag, Obliteration, Carrier Assault, and Titan Mode speculated.
Desire for more game mode variety and innovation on CMP.
Community brainstormed map names (e.g., Operation Shambala, Monkey Business, Tropical Heat).
4. New Phantom Bow Arrow Types
Incendiary Arrow:
Area-of-effect fire damage.
Consistent but low splash damage.
Poison Arrow:
Causes gradual damage over time.
Has splash damage even on near misses.
Criticisms:
Arrows are currently underpowered.
Suggestion for a quiver or ammo selector like Battlefield 3’s crossbow darts.
Concerns about viability in competitive gameplay.
5. Night Map Rumors & Clarification
Only “Zavod: Graveyard Shift” confirmed for summer patch.
Confusion and rumors emerged about Shanghai and Golmud night versions being scrapped.
Clarified: those maps are not coming to old-gen consoles (PS3/Xbox 360) due to hardware limitations.
PC and current-gen (PS4/Xbox One) likely will still receive the maps.
Emphasized incomplete state of Golmud night; Shanghai map considered nearly finished.
Community encouraged not to panic but not to assume anything is final.
6. The Future of Battlefield
a. Singleplayer Design & Direction
Discussed the importance of writing and character development.
Criticized Battlefield 3 and 4 campaigns for being serious but lacking emotional depth.
Praised Bad Company 2’s humorous, character-driven story.
Desire for better narrative balance — serious tone with room for humor.
Acknowledged writing issues in Battlefield 4 despite its cinematic potential.
b. Next Battlefield Game (BF5 / 2042 / 2143)
Speculated timeline placement: possibly 2042 (bridging BF4 and 2142).
Suggested game retain “canon” continuity and logical technological progression.
Discussed potential return to 2142-style gameplay if done right.
Advocated for a separate Bad Company 3-style title to satisfy different segments of the community.
c. Technology & Realism vs Sci-Fi
Battlefield praised for grounded technology (vs. Call of Duty’s outlandish tech).
COD criticized for using tech as a plot device without realism.
Battlefield should maintain realism but be open to plausible futuristic tech (like hover tanks, smart gadgets).































