What makes Battlefield game fun?
- Tom Belous (The Lanky Soldier)

- Jun 23
- 2 min read
Tom and Ray share candid opinions, analyse leaks, and discuss the evolving landscape of Battlefield and related gaming topics. The episode emphasizes community engagement, game design philosophies, and the importance of tools like Battlefield Portal and community testing.
Featuring: Tom Belous (TheLankySoldier) & Ray Edmunds
Episode 30: What makes Battlefield game fun?
Released on February 24, 2025
Length: 1 Hour & 32min
TIME STAMPS:
10:02 - BF2042
17:48 - Archive
29:52 - Storytelling
40:54 - Labs and Leaks
55:37 - Emotes
01:03:05 - Classes
01:09:18 - Portal Debate
QUOTES:
"I prefer to call myself a swamp operator."
"We discuss Battlefield and only Battlefield whether it's negative or positive."
"If you pay for the game, you play the game the way you want it."
HIGHLIGHTS:
Discussion on Battlefield and Community Testing
Reflection on Battlefield Labs, with 1.3 million sign-ups for playtests, mostly for content and curiosity.
Concerns about NDA restrictions limiting community feedback and transparency.
Noted that leaks and observations (like map locations in Egypt) show community engagement and analytical skills.
Old Episodes and Community Evolution
Reflection on past episodes of their older Battlefield podcast, noting growth and changes in professionalism.
Mention of infamous episodes, including chaotic group recordings and community reactions.
Recognition of how community curiosity (like finding Easter eggs) has persisted.
Community Engagement and Leaks
Appreciation for observant community members analysing maps and game assets.
Leaks about Egypt map in Battlefield Labs, showing community dedication and analytical skills.
Concerns about leaks and early access builds influencing perceptions.
Game Development and Feedback
Criticism of NDA restrictions, emphasizing community feedback importance.
Discussion on the value of community tools like Battlefield Portal and the importance of modding and content creation.
Advocates for flexible server settings, modding, and content creation tools to enhance longevity.
Class and Gameplay Design
Preference for keeping classes simple (4-6 classes), with discussion on realistic loadouts and class roles.
Opinions on vehicle ammo, repair mechanics, and balancing gameplay for fun and realism.
Emphasis on community-driven customization and server settings.
Content Creation and Community Content
Call for better tools for filming and content creation within Battlefield, criticizing past limitations.
Suggestion that tools like camera controls and filters should be standard, not trickery or hidden features.
DOWNLOAD: Episode 30 Transcript
Download from Google Drive
Note: Transcripts are not fully accurate, as they were not fixed for accent & grammar mistakes































