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What defines a Battlefield Class?

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Jul 17
  • 3 min read

Updated: Jul 22

Tom (TheLankySoldier) and Ray discuss upcoming podcast plans, community feedback that they received, while covering a blog that was posted by Battlefield Studios (DICE) about their vision for "Battlefield 6" Classes. No weapon restrictions, but plenty of abilities and ultimates though.

Featuring: Tom Belous (TheLankySoldier) & Ray Edmunds Episode 44: What defines a Battlefield Class?

Released on July 17, 2025

Length: 1 Hour & 28min Battlefield Studios blog. The Class System - Part 2 https://x.com/Battlefield/status/1943692970106269912




TIME STAMPS:


03:42 - Battlefield Reveal?

13:18 - Addressing Some Feedback

31:37 - CLass System Blog: Part 2

43:41 - Weapon Perks

50:40 - Community Reaction

57:27 - Class Layout

01:05:12 - Class Abilities



QUOTES:

"We know Battlefield, we play Battlefield and we want to give you a different perspective"
"This is sounds even more arcady than usual?"
"Just because they don't address your specific feedback, doesn't mean they're not addressing every other feedback"
"Let's go boys, let it rain"


HIGHLIGHTS:


  1. Upcoming Content & Schedule:

    Plans to record 2-3 episodes this month. If there's a reveal at the end of the month, Tom will be on a holiday and he can only do audio productions at his in-laws. Reveal reactions will be posted on Patreon first.


  2. Website Launch:

    Announcement of the website launch, which will host articles, news, and potentially forums or comment sections, serving as a hub for their content and community interaction.


  3. Discussion on Battlefield Reveal & Development:

    • Skepticism about a major reveal happening at the end of the month, citing recent private playtests with technical issues.

    • Belief that the game likely won't release this year, and that marketing efforts will be minimal.

    • The importance of keeping hype alive through reveals or playtests, but doubts about their timing.


  4. Class System & Updates:

    • Explanation of recent blog posts detailing the class system updates, including no weapon restrictions across classes.

    • Community reactions are mixed; some feel it dilutes Battlefield's DNA.

    • DICE’s rationale: class traits, perks, and abilities are designed to add depth and customization.

    • Specific class adjustments, such as rebalancing the assault class to be more team-oriented and removing features like dual primary weapons.


  5. Perks & Abilities:

    • Concerns about the introduction of individual perks and abilities (like UAVs, mortars, or "mortal strike") that could lead to overpowered gameplay.

    • Worries about stacking perks, creating bullet sponges, or unbalanced gameplay.

    • Emphasis on potential for these abilities to be exploited or to disrupt game balance.


  6. Weapon & Class Identification:

    • Argument that in modern skillful FPS players, class distinctions are less meaningful because good players can outmaneuver or kill opponents regardless of class or weapon.

    • Suggestion that visual cues (like skins or HUD indicators) could help identify classes, but overall class identity may be less relevant in gameplay.


  7. Comparison to Call of Duty & Nostalgia:

    • They compare Battlefield to Call of Duty, emphasizing similarities in core gameplay mechanics.

    • Reflect on how older Battlefield games (like BF3 and BF4) are nostalgic but may not suit current multiplayer standards due to balance and mechanics.


  8. Feedback & Development Process:

    • They acknowledge that DICE and EA do listen to community feedback, citing examples like the removal of OP abilities.

    • Criticism of some community members who dismiss DICE’s efforts or claim the studio ignores feedback.

    • Emphasize that development is complex, and not all feedback can be implemented due to the game's vision.


  9. Industry & Business Models:

    • Critique of live service models, premium content, and early access, warning they can fragment the player base and lead to dead servers.

    • Acknowledgment that while these models have benefits (ongoing content), they also have drawbacks.

    • Warn against potential monetization schemes like subscriptions or early access that could harm the game's integrity.


  10. Philosophy on Game Design & Community Expectations:

    • They advocate for a balanced approach—listening to feedback but maintaining the core vision.

    • Discuss the importance of not blindly following community demands, especially when they conflict with design principles.

    • Emphasize that Battlefield’s identity is evolving, and nostalgia shouldn’t prevent progress.


DOWNLOAD: Episode 44 Transcript


Note: Transcripts are not fully accurate, as they were not fixed for accent & grammar mistakes

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