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New Battlefield is officially announced

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Jun 22
  • 3 min read

New Battlefield is finally announced, through IGN article. The next day, EA is having an Investor Day. For whole 10 minutes, they lay out the plan for the Battlefield franchise, while announcing that next year there will be some sort of community program that will help them playtest the game. Tom and Ray are calling for proper community testing, authentic content, and avoiding hype-driven marketing. They express excitement about industry veterans guiding Battlefield's future and emphasize that gameplay quality should be the top priority.

Featuring: Tom Belous (TheLankySoldier) & Ray Edmunds

Episode 22: New Battlefield is officially announced

Released on September 22, 2024

Length: 1 Hour & 37min




TIME STAMPS:


13:42 - IGN Article

34:30 - Patreon

37:44 - Community Program

01:02:51 - New Franchise Leaders

01:10:23 - Gameplay & AI

01:02:51 - New Franchise Leaders

01:26:37 - Battle Royale Leaks



QUOTES:

"Battlefield will be great again."
"We are designing something that is more akin to the previous battlefields. I rather have a nice dense really nice well-designed play space."
"We're making something that's us but yeah, it definitely has the possibility."
"Battlefield can compete with Call of Duty in other forms but it just needs to not try to, just needs to do its thing."


HIGHLIGHTS:


  1. Battlefield News & Development:

    • Recent industry events and shareholder calls hint at a new Battlefield game inspired by Battlefield 3 and 4, focusing on all-out warfare with vehicles, ships, and large-scale battles.

    • Concept art and leaks suggest a setting reminiscent of Battlefield 1 but with modern and more expansive elements.

    • The game aims to return to roots, with PR statements emphasizing a focus on fun, classic classes, and gameplay over gimmicks like specialists.


  2. Game Design & Features:

    • Expectation of 64-player battles, with some speculation about 128-player modes maybe returning.

    • Desire for more interactive vehicle combat, including ship-to-ship battles and the ability to board and take over ships.

    • Concerns about map design, fearing overly claustrophobic maps if too many are small or urban.

    • Call for a return to classic infantry mechanics from Battlefield 3/4, emphasizing teamwork, revives, ammo resupplies, and deployable cover.

    • Skepticism about increasing player counts just for the sake of it, advocating for well-designed, dense maps.


  3. Community & Testing:

    • Criticism of past community testing environments (like Battlefield 1 CTE), which often resulted in community backlash and features being watered down or removed.

    • Advocates for a well-structured, open, and transparent community testing process, with proper feedback collection and no pay-to-test schemes.

    • Concerns about community overreaction and the importance of testing features thoroughly before release.


  4. Industry Trends & AI:

    • Criticism of how companies hype AI, NFTs, and blockchain as the future, often using misleading or superficial demos.

    • The use of AI in concept art is evident, but often superficial or for quick mock-ups, not final assets.

    • Emphasis on using AI as a tool for concept development, not as a replacement for human creativity.


  5. Leaked & Upcoming Content:

    • The "Ripple Effect" project led by Byron Beede, involving multiple studios, is shaping the next Battlefield experience, set between 2027-2030, featuring a private military conflict in the USA.

    • Potential Battle Royale mode in development, possibly set in the USA, with speculation about player counts and mechanics.

    • The Battle Royale may not launch simultaneously with the main game, possibly delayed by a few months.


  6. Industry & Studio Dynamics:

    • Byron Beede and Vince Zampella are now the key figures guiding Battlefield, not DICE itself.

    • The focus is on returning to core Battlefield values, with experienced developers leading the project.

    • DICE's role is primarily in multiplayer, with other studios handling single-player and additional content.


  7. Overall Sentiment & Outlook:

    • Optimism about the new direction, PR messaging, and leadership.

    • Caution about community reactions, feature testing, and overhyped industry trends.

    • Encouragement for players to be patient and trust the process, emphasizing that the game is still in early development stages.


DOWNLOAD: Episode 22 Transcript


Note: Transcripts are not fully accurate, as they were not fixed for accent & grammar mistakes

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