Brainstorm: Battle Royale
- Tom Belous (The Lanky Soldier)

- Jun 22
- 3 min read
This episode marks the 25th instalment of the Battlefield One Podcast, as it encapsulates the end-of-year reflection with a casual and laid-back discussion about the current state of the franchise, upcoming projects, and brainstorm ideas for future Battlefield modes, especially Battle Royale. Tom and Ray emphasize staying true to Battlefield's core—squad-based combat with vehicle integration—while exploring innovative modes and maps. They thank their listeners and patrons, wishing everyone a joyful holiday season and a promising new year.
Featuring: Tom Belous (TheLankySoldier) & Ray Edmunds
Episode 25: Brainstorm: Battle Royale
Released on December 23, 2024
Length: 1 Hour & 24min
TIME STAMPS:
07:24 - Patreon Giveaways
14:59 - Rebecka Coutaz
17:53 - Battle Royale: Vehicles
37:49 - Firestorm is teased?
41:24 - Battle Royale: Progression
47:11 - Battle Royale: Classes
52:10 - Battle Royale: Maps
59:14 - Battlefield One
01:00:27 - Battle Royale: Players
01:03:51- Not Battle Royale?
01:13:59 - Battle43 (Battlefield in Fortnite)
01:18:03 - Announcements
QUOTES:
"Like if you want to make a Battlefield Battle Royale and when I think of Battlefield Battle Royale, I think of squad-based gameplay because that's what Battlefield is known for."
"The ring of fire is probably the best thing that they ever added. I do hope that the next Battle Royale for Battlefield is literally Firestorm, but of course improved in its own way"
"Should Battlefield even have a battle royale mode?"
HIGHLIGHTS:
Casual, End-of-Year Tone:
The episode is informal and relaxed, reflecting on the year's end, holiday wishes, and the tradition of ending the year with a casual episode.
Discussion on Battlefield and Industry State:
Not much is happening in Battlefield at the moment, with a long wait until the next game and industry-wide delays and decision-making.
Studio and Development Insights:
Rebecka Coutaz has been promoted to lead Battlefield studios in Europe, overseeing Dice and Criterion, with studios operating independently under her leadership.
Battle Royale in Battlefield:
Extensive brainstorm on what a Battlefield Battle Royale could look like:
Should it be squad-based, similar to Battlefield's core gameplay?
Vehicle balance challenges, including how to prevent OP vehicles and balance tools.
The importance of squad mechanics, loadouts, and class roles.
Potential map ideas: Florida (with swamps, urban areas, and hazards like Gators), snow maps with blizzards, desert, jungle, and island maps.
Mechanics like storm/wall of fire, artillery bombardments, and environmental hazards to create engaging gameplay.
Map and Environment Design:
Preference for diverse maps with weather effects (blizzards, sandstorms) that influence gameplay, making maps more dynamic and strategic.
Game Modes and Mechanics:
Consideration of round-based modes similar to Call of Duty's Champion Hill.
Potential for a "conquest" style mode with squad elimination.
Discussion on whether to include classes, with ideas for class-specific perks and abilities.
The possibility of spawning with loadouts versus looting.
Player Count and Scale:
Ideal player counts discussed: 100, 128, or even 200 players.
Emphasis on making the mode feel "special" and different from standard multiplayer.
Concerns about balancing vehicles and player skill disparities.
Community and Future Plans:
Encouragement to join their Discord for behind-the-scenes, streams, and community interaction.
Plans for a public end-of-year episode discussing stats, behind-the-scenes insights, and personal reflections.
Acknowledgment of the difficulty in scheduling due to time zones and commitments.
Holiday Wishes and Appreciation:
The hosts wish listeners happy holidays, Christmas, Hanukkah, and thank them for their support throughout the year.
DOWNLOAD: Episode 25 Transcript
Download from Google Drive
Note: Transcripts are not fully accurate, as they were not fixed for accent & grammar mistakes































