Battlefield 6 Open Beta Impressions
- Tom Belous (The Lanky Soldier)

- Aug 22
- 3 min read
The Battlefield 6 open beta is fun with significant room for improvement. Visuals, sound, and core gunplay are promising, but issues like visibility, movement, vehicle handling, and UI need addressing. The game feels slow and clunky at times, but with ongoing updates and community feedback, it can evolve into a better experience.
Featuring: Tom Belous (TheLankySoldier) & Ray Edmunds Episode 48: Battlefield 6 Open Beta Impressions
Released on August 19, 2025
Length: 1 Hour & 45min
TIME STAMPS:
08:12 - Impressions
22:08 - Visibility
33:08 - Movement and Game Mechanics
47:56 - Audio
54:30 - Class Abilities
01:10:28 - Vehicles
01:27:14 - Gunplay
01:33:16 - Suppression
01:37:33 - Sniping
QUOTES:
The visibility is dogshit. When I look at this game, I just think of Modern Warfare 2019.
The tanks in Battlefield 6 are actually worse than Battlefield 5. Literally.
The gunplay is not bad, but like I said, it feels weird.
It brought everyone we know back from the dead. Friends we haven't talked to for 10 years are coming back and want to play with us.
HIGHLIGHTS:
General Impressions of Battlefield 6 Open Beta:
The beta runs smoothly with no crashes reported.
The gameplay feels good, with satisfying gunplay
Visuals are stunning but suffer from poor visibility due to harsh lighting, clutter, and destruction effects.
Movement feels clunky, especially strafing and climbing, with inconsistent mechanics.
The game’s map design and mode implementation have mixed reviews; some maps and modes don’t work well together.
The soldier dragging mechanic is praised as fun and well-implemented.
The game’s maps are generally acceptable, with some issues on specific modes like Rush.
Network & Server Issues:
Ping and server placement can cause inconsistent gameplay experiences.
No skill-based matchmaking; ping-based server placement leads to variability.
Visibility issues are compounded by environmental effects like dust and smoke, affecting spotting and shooting.
Weapon & Gunplay Mechanics:
The gunplay is enjoyable but inconsistent due to bugs, bloom, and aiming delays.
Aim assist is balanced and not overpowered.
The "sweet spot" sniping mechanic is disliked and considered outdated.
Bullet physics and damage models are discussed, with some frustration over unrealistic hit detection and damage consistency.
Class Abilities & Equipment:
Class abilities (UAV, stim shot, etc.) are considered insignificant due to small HUD indicators and limited impact.
The hosts debate whether these should be core mechanics or better as gadgets or attachments.
They advocate for removing or reworking abilities to avoid reliance on them as crutches.
The idea of incentivizing team play through challenges and rewards is discussed.
Visibility & Spotting:
Visibility is a major concern; environmental effects and map design hinder spotting enemies.
The use of spotting tools and environmental cues is debated.
The hosts suggest that visual clutter and environmental effects need tuning for better gameplay clarity.
Vehicles:
Vehicles, especially tanks, are criticized for sluggish controls, aiming issues, and poor responsiveness.
The experience with tanks is frustrating; they feel slow, buggy, and unresponsive.
The importance of teamwork for vehicle effectiveness is emphasized.
The hosts compare vehicle mechanics unfavorably to previous Battlefield titles, especially Battlefield 4.
They discuss the need for balancing vehicle power and mobility, advocating for more arcade-like, responsive vehicle physics.
Map Design & Verticality:
Vertical movement tools like ladders are seen as problematic, as it might be a bandaid solution to much bigger movement problems in the game.
The desire for more natural climbing mechanics is expressed.
Concerns about vertical exploits and map flow are raised.
Sniping & Weapon Mechanics:
The "sweet spot" mechanic for sniping is disliked; they prefer more straightforward mechanics.
Bullet drop and physics are discussed, with some acceptance of realism versus gameplay balance.
Overall Conclusion:
The beta is fun and promising but has significant room for improvement.
The game feels like a step forward but still suffers from technical issues, visibility problems, and vehicle handling frustrations.
The hosts believe the game will need more development time and community feedback to reach its full potential.
The positive aspects, like community revival and gameplay feel, outweigh the negatives for now.
DOWNLOAD: Episode 48 Transcript
Download from Google Drive
Note: Transcripts are not fully accurate, as they were not fixed for accent & grammar mistakes































