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Battlefield 1 Retrospective

  • Writer: Tom Belous (The Lanky Soldier)
    Tom Belous (The Lanky Soldier)
  • Jun 21
  • 2 min read

Tom has decided to go down memory lane and explore Battlefield 1 again. This episode offers a candid reflection on Battlefield’s current challenges, nostalgic appreciation for past titles, and cautious optimism for future projects. It underscores the importance of community engagement, gameplay quality, and authentic storytelling to revive the franchise’s legacy.

Featuring: Tom Belous (TheLankySoldier)

Episode 20: Battlefield 1 Retrospective

Released on September 5, 2024

Length: 1 Hour & 6min




TIME STAMPS:


10:35 - Battlefield Community

21:25 - Patreon Ad

24:40 - Smaller Battlefield is awesome

31:36 - Battlefield 1 Retrospective

46:20 - Andrew Wilson's Comments

53:41 - Open World Battlefield?



QUOTES:

"I remember I was part of that gatekeeping community back in the day... but as I grew up, I realized it's a stupid way to look at video games."
"EA has been working on their own anti-cheat and they basically already applied that anti-cheat to Battlefield 2042."
"Our podcast named Battlefield One is not because of this game. We took the name like two years before Battlefield 1 was announced."


HIGHLIGHTS:


  1. Battlefield Franchise & Community:

    • Notes the lack of recent Battlefield news and updates.

    • Reflects on nostalgia for Battlefield 3 and Battlefield 4, especially on older consoles.

    • Criticizes the community’s gatekeeping attitude, especially towards content creators like Westie.

    • Emphasizes that many Battlefield veterans have deep knowledge of the franchise and its history.


  2. Content Creation & Episode Highlights:

    • Praises the recent episode with Westie, calling it one of the best they've done.

    • Shares frustrations about negative reactions from the community when promoting the podcast.

    • Highlights the importance of diverse opinions and the need for community openness.


  3. Battlefield 1 & Nostalgia:

    • Played Battlefield 1 recently; still visually impressive.

    • Critiques some gameplay mechanics and map design, especially the map sizes and scoring system.

    • Praises Battlefield 1’s atmosphere, sound design, and immersion.

    • Reflects on how smaller-scale maps and gameplay can be more enjoyable than large 64+ player battles.


  4. Game Design & Future of Battlefield:

    • Discusses the design philosophy of Battlefield 1, including map design and gameplay scale.

    • Expresses scepticism about the upcoming Battlefield single-player, expecting it to be simple, possibly open-world, and not very engaging.

    • Criticizes the closure of studios like Ridgeline Studios, which was meant to develop Battlefield single-player content.

    • Mentions job listings hinting at open-world elements and open-ended missions for the next game.

    • Highlights the frustration with EA’s focus on building a "Battlefield Universe" and the perceived delay in realizing this vision.


  5. Franchise & Industry Insights:

    • Comments on EA’s investor statements, including the 25 million players figure, which likely counts all Battlefield games collectively.

    • Criticizes EA’s focus on very late franchise expansion and universe-building, comparing it unfavourably to Call of Duty’s established universe.

    • Notes that EA’s corporate speak often lacks substance, and community skepticism remains high.

DOWNLOAD: Episode 20 Transcript


Note: Transcripts are not fully accurate, as they were not fixed for accent & grammar mistakes

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