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How Artistic or Realistic Battlefield Should Be?

  • Tom Belous
  • May 1
  • 2 min read

Updated: May 7

The hosts discuss the aesthetics and cosmetics of the Battlefield franchise, particularly focusing on the recent title, Battlefield 2042. They explore the evolution of the series, the expectations of players regarding visuals, realistic or cartoony, and the impact of these elements on gameplay and community perception. Featuring: Tom Belous (TheLankySoldier) & Ray Edmunds

Episode 3: How Artistic or Realistic Battlefield Should Be? Released on April 28, 2023 Length: 1 Hour & 24min



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TIMESTAMPS:


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QUOTES:


"Battlefield 2042 is the game I always wanted... but the execution of the game was just bad"
"I think that the perfect setting that people want in Battlefield is they want a realistic setting, they want the realistic premise, but they want some sort of ridiculousness in that."
"I would rather be wrong, but it feels like DICE has lost their way and they'd never learned the lessons of the previous generations"
"It feels very lazy in terms of creativity."


HIGHLIGHTS:


  1. Discussion on Battlefield 2042: The hosts express mixed feelings about Battlefield 2042, with one host mentioning that it "tried to kill my computer" and that it devolved from a great concept to a less favorable one.


  1. Aesthetics and Visuals: The main topic of the episode revolves around the aesthetics and cosmetics of Battlefield games, discussing how players associate specific visuals with the franchise, including factions.


  1. Expectations of Battlefield: The hosts reflect on how the community's expectations for Battlefield have stayed the same, particularly regarding the balance between realism and absurdity in character designs and gameplay.


  1. Historical Context: They discuss the historical context of Battlefield games, noting how past titles like Battlefield 1942 and Bad Company 2 had a mix of serious and campy elements.


  1. Future of Battlefield: Speculation about the future of the franchise includes the possibility of moving away from traditional factions, giving the developers a chance to be creative with their cosmetics and aesthetics for the game.


  1. Player Experience: The hosts emphasize the importance of player experience and how the aesthetics of weapons and characters can impact gameplay, advocating for more character and realism in designs.


DOWNLOAD: Episode 3 Transcript


Note: Transcripts are not fully accurate, as they were not fixed for accent & grammar mistakes

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