Brainstorm: Singleplayer, Multiplayer & Cosmetics
- Tom Belous (The Lanky Soldier)

- Jun 22
- 3 min read
As time passed after that IGN article announcing the new Battlefield, Tom and Ray share personal stories, opinions, and brainstorm concepts for the next game, which involves singleplayer, multiplayer, community support, cosmetics and future game ideas, while emphasizing community involvement and gameplay innovation.
Featuring: Tom Belous (TheLankySoldier) & Ray Edmunds
Episode 23: Brainstorm: Singleplayer, Multiplayer & Cosmetics
Released on November 24, 2024
Length: 1 Hour & 30min
TIME STAMPS:
12:27 - Singleplayer
28:31 - Patreon
32:04 - Sequel or Reboot?
41:47 - Multiplayer
53:27 - Cosmetics
01:01:53 - Battlefield One
01:05:12 - Game Modes
01:13:04 - Emotes
01:21:14 - Plus System
01:23:27 - Just be Battlefield
01:27:26 - Quick Updates
QUOTES:
"Having all weapons available to each class is not a bad thing because that's not what makes the class"
"I want to be the poster soldier for the next game. I want you to give me some gear, give me everything and put me in front of the cameras"
"Just be a Battlefield game. Just be your yourself"
"Let the goofy skins and crazy shit happen... I think it makes sense because, again, it's an expressive sandbox"
HIGHLIGHTS:
Hurricane Experience & Personal Stories:
Ray shares his recent hurricane experiences in Florida, describing the storm's impact, damage, and their determination to stay with their pets during the storm.
Discussion on Battlefield Development & Future:
Brainstorming ideas for the next Battlefield game, emphasizing a desire for a reboot based on real-life events with subtle fictionalization.
Preference for a game that balances single-player storytelling with engaging multiplayer, including class systems, weapon customization, and community involvement.
Suggestions for game modes like Carrier Assault, Conquest, Rush, and the potential for a Portal-like sandbox mode.
Emphasis on keeping gameplay simple, fun, and true to Battlefield's identity, avoiding over-complication.
Class & Weapon System Ideas:
Advocating for open weapon availability across classes to promote expressive gameplay.
Recommending a flexible class system with customizable gadgets and gear.
Discussing the support class with unlimited ammo mechanics to encourage teamwork.
Customization & Skins:
Desire for detailed soldier customization, including clothing, gear, and camo, with options to disable skins or hide certain cosmetics.
Suggesting affordable, modular skins and the ability to change colors for personalization.
Community & Modding:
Calling for the return of community tools like server creation, mod support, and community maps.
Highlighting the importance of community involvement in shaping the game and keeping it fresh.
Gameplay Mechanics & Emotes:
Opinions on emotes, balancing goofy and realistic options, with considerations for their implementation and potential to disrupt gameplay.
Emphasizing that expressive features should be optional and not intrusive.
Modes & Features:
Preference for classic modes like Conquest, Rush, and Domination.
Interest in large-scale air combat, carrier-based modes, and vehicle interactions.
Scepticism about Battle Royale at launch but open to its inclusion later.
Class & Squad Size Preferences:
Discussing the merits of 4 vs. 5-player squads, leaning towards 5 for team dynamics but acknowledging 4 for closer coordination.
Support for squad-based gameplay with dedicated roles and perks.
Overall Vision for Battlefield:
Aiming for a game that stays true to Battlefield's identity—big, chaotic, fun, and expressive.
Advocating for a sandbox approach, community-driven content, and a focus on gameplay over microtransactions.
Encouraging the developers to be authentic and not overly influenced by other franchises.
DOWNLOAD: Episode 23 Transcript
Download from Google Drive
Note: Transcripts are not fully accurate, as they were not fixed for accent & grammar mistakes































